Monday, July 6, 2020
Make Research on Can a Video Game Be a Work of Art - 550 Words
Make Research on Can a Video Game Be a Work of Art? (Essay Sample) Content: Students NameTutorCourseDateCan a Video Game Be a Work of Art?The video game industry is now about 30 years old, and it has been fully incorporated into peoples culture. Despite these number of decades that validates the love of the video games which have been entrusted by most of the technological societies, as a form of entertainment, there are debates of categorizing the video games as either work of art or not. Video games have manifested themselves in the contemporary society as a primary source of entertainment substituting other forms of entertainment for those who prefer the video games. The question about if they are work of art, still raises the concern about it being sustained in the society as an art relating to its outcome claimed to instill violent behaviors in the players. However, the fact that video games involve the moving images, they have a historical background, as well as its interactive nature makes it art.Similar to the cinematic films, video g ames involves moving images hence qualifying to be a work of art. With the aid of repeated insinuations as well as attempts that seek to emulate the moving pictures, the game engineers intend to have their clients appreciate the games as they do to the video art and the digital animation. The contemporary designers of games pay more attention to the general aesthetic considerations familiar to novelists, animators, art directors for movies as well as the theater production set designers (Smuts 6-7). The creation of the gaming atmosphere is an intensive process that entails the development of lighting sources, level maps, set up details and the visual texture complexity. Therefore, with all these forms of aesthetics engaged, the video games become more of an artwork just like the films.Apart from that, also the evaluation of the video games historical background details on their work of art. The progress in computational technology through some decades ago availed the means through w hich an artist could try to find a solution to a repeating a difficulty at the heart of radicalism that is how to engage the addressees in the artwork. The attempts followed the use of participatory to include the spectators in the performance; however, this was hard in literature and films which end up being categorized as the work of art (Fidalgo 36-37). On the other hand, video games permitted the artists to manage a more difficult sub-problem due to non-performed arts seeking to include the spectators in the mechanically reproduced art. Therefore, in a similar manner of film classification, video games do qualify to be work of art regardless of the attempts to involve participants as in the movie and literature.Lastly, video games are more interactive which makes many players choose it as the best form of entertainment. The player makes a choice of how they want the game to look like so as to suit their expectations. Once the player makes a choice, they are in a position to enga ge the game within the limited time with a lot of focus to ensure maximum performance. Despite all this, the interactive nature of video games enables moments that Bissell calls as gripping as any fiction I have come across (Schulten par. ...
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